Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. All "Crusadia" Link Monsters on the field gain 500 ATK. You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. All non-Effect Monsters on the field are unaffected by monster effects. You can only use this effect of "World Dino Wrestling" once per turn. All "Amazoness" monsters gain 200 ATK. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Aunt Ruth's Kitchen |
Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You can only use this effect of "Vendread Nights" once per turn. All "Dinomist" monsters on the field gain 300 ATK and DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Ritual: Shuffle 1 monster on the field into the Deck. You can only activate 1 "Cards of the Red Stone" per turn. When a monster is Normal Summoned, remove from play that monster. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. Risk of becoming useless if your opponent is also running a 30-card deck. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. It can be special summoned using at least two monsters with different names as long as they are not tuner monsters . Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. Nebula Dragon. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. You can only use this effect of "Dream Mirror of Terror" once per turn. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. If successful, place 1 Psychic Counter on this card. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. Link . You can only use this effect of "Cyberdark Inferno" once per turn. You can only use this effect of "Zexal Field" once per turn. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). Your opponent takes no damage. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). Yu-Gi-Oh! If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. All "Amorphage" monsters on the field gain 300 ATK and DEF. Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. Nordic monsters on the field cannot be destroyed by battle. You can only use this effect of "S-Force Bridgehead" once per turn. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. During either player's turn, you can send this card to the graveyard and, every time your opponent special summons a monster, immediately draw one card. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Disorder!" Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. Circuit Grand Prix". Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. You can only activate 1 "The Weather Forecast" per turn. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. |
Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. monsters you control with card effects during the turn they are Special Summoned. Spell Reproduction (Spell card) Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. All "Madolche" monsters on the field gain 500 ATK and DEF. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. Edit your Privacy Settings See our Privacy Statement here. You can only use each of the following effects of "Dogmatika Nation" once per turn. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. All monsters you control gain 300 DEF during your opponent's turn only. You can only use this effect of "Fallen Paradise" once per turn. During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. You can only use this effect of "Magnetic Field" once per turn. First, use "Advanced Ritual Art", sending two "Insect Knights" or "Neo Bugs" in your Deck to your Graveyard to Ritual Summon "Demise, King of Armageddon". 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. Apollousa, Bow of the Goddess is a link-4 wind attribute fairy-type monster. Visit my other sites:
During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. Once per turn: You can Special Summon 1 "B.E.S." Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. Edit your Privacy Settings See our Privacy Statement here. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. All Fiend-Type monsters you control gain 500 ATK. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You choose the cards your opponent sends to the Graveyard. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. You can only use this effect of "Archfiend Palabyrinth" once per turn. When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. Destroy a monster if its ATK becomes 0 by this effect. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. All "Deskbot" monsters on the field gain 500 ATK and DEF. monsters you control with card effects. This card can activate these effects depending on the monster card types on the field. When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. When this card is activated: Banish 3 cards from the top of your Deck, face-down. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. Use with: Alexandrite Dragon. You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. Card Game Collector
Spell Card Quick-Play Spell Card: Quick-Play Spell Card: Fortune's Future: : Spell Card Normal Spell Card: Normal Spell Card: Frightfur Reborn: : Spell Card Normal Spell Card: Normal Spell Card: Hieratic Seal From the Ashes: : Trap Card Continuous Trap Card . This site is for entertainment purposes only. You can only use each effect of "Reptilianne Recoil" once per turn.