I don't think you're crazy. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. As quantanium is a volatile recourse, a timer will appear on the right of the screen showing how long the player has to get to the refinery. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. It's likely players will have been first introduced to this through the prison found on Aberdeen. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. Create an account to follow your favorite communities and start taking part in conversations. From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. They are used in 'recipes' by the Dynamic Economy system. As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. The pilot controls all the mining mechanics and can easily complete this entire process alone. When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. One would think that turning them 'off' would do that, but no.. Because f*ck logic. It should make things more stable and faster. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. In Star Citizen trade is done by both players and quantas. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. FlowOut is set to 1. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. WebCurrently, there is no way to transfer cargo between ships. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. If you only want certain things stansfered it has to be done by hand. The only way to profit share is for the owner to pay out the other players. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. The MPUV Cargo also has no weapon hardpoints. We know ships like the RAFT are awaiting the Cargo Refactor to be able to drop off its cargo containers. Create an account to follow your favorite communities and start taking part in conversations. It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. Flying escort for that kind of operation sounds super fun. ** Use in-universe knowledge, rules, and common sense to answer the questions. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract :). It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. In the remaining 30% chances, the ship will explode and 0-90% of the cargo will be expelled from the hull, again ready to be picked by anyone willing to do so[8]. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. I have to throw out things from connector right to the collector? Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. WebStar Citizen Alpha 3.18 - Cargo Update Will Start a Gameplay Revolution. Press question mark to learn the rest of the keyboard shortcuts. The ejectors do not seem to work on the collect all and All trademarks are property of their respective owners in the US and other countries. You're not crazy! Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. This will allow you to make fantastic profits for identifying when to buy and sell and to where. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. I must admit I had no idea it was supposed to be a refinery until I looked it up. Once complete, bring a cargo ship to the refinery and transfer all the resources here. Detachable containers will be a thing for those equipped with it, from my industry side 2 ships come to mind immediately, Orion and Prospector. A one-stop shop for all things video games. All content on this site not authored by its host or users are property of their respective owners. Okay, then. The federation doesn't regulate ships in the civilian market so you could in theory aquire one through legal and illegal means or through methods outside of federation space. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. The Kraken is, in many ways, a mobile base. Looks good but give me a jingle when it's flyable. This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. When I played Eve online the bigger the mining op the more fun for everyone. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Players landing on the ship during game-play will have their ships permanently on the pad. Transfering items from ship to cargo container. It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. If there is the slightest possibility of that in SC, I'd be all over that. We should start to see some New Commodities at some point. WebImagine you want to do the same thing irl. WebThe internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. Vehicle Detachable module Module 1x Jump-seat If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. I feel like they kind of flipped the script with MISC's names. Star Citizen Wiki is a FANDOM Games Community. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? This of course depends on how good your scanning hardware is and how good the blocking hardware of what you're trying to scan has[12][13]. Right now there's no way to transfer ore between ships. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. Specifically I was thinking about the Starfarer. The go-to source for comic and superhero movies. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. It's possible that enemy players will want to ruin the mining experience. After manual loading is implemented, this will include cargo hauling in bulk[8]. If you want to own your own ship: Work outside the Federation for as long as it takes for you to earn enough currency of some kind (most likely Latinum) to purchase a ship that's registered with some other polity. Times and costs associated with loading and unloading your cargo at a landing zone. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This will make cargo much more physical and interactable. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. This could be via things like handheld tractor beams and vehicles like the Mule, SRV, and MPUV.. If I can mine fuel in one of my ships and transfer it to a Starfarer I own in some fashion, like using my hangar to transfer or something, then I might reconsider picking one up. Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the unlikely event of an emergency. Press question mark to learn the rest of the keyboard shortcuts. Don't expect an Orion to follow you around to do this. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. Persistence tech also will allow for Persistent Hangars & Habs eventually. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. This is the option to use if you want to transfer credits to another CMDR. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. Once complete, bring a cargo ship to the refinery and transfer all the resources here. There are two located under the front ears that pivot to face 90 degrees down and more are built into the underside of the rear hull in a permanent down-facing layout. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. Well, technically, if someone wants to drag and drop a million rocks to their inventory, they could take it. There are onboard accommodation rooms to cover 1-2 players per landing pad. Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Currently, there is no way to transfer cargo between ships. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. @VoA you really need to add the 3rd option "Mix of both". That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. How do I transfer goods between ships? It's important to find a rock with a high proportion of this material as the storage will quickly fill with other ores that are far less valuable. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. There is quite a lot of info to dredge thru with that, so Ill look at that in a Crafting, Manufacture, Base Building & Economy Video. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. 8 ] right now there 's no way to transfer items form ship. Two ships that in SC, i 'd be all over that accommodation rooms to cover 1-2 per! 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Same thing irl star citizen transfer cargo between ships Cloud Imperium Rights LLC and Cloud Imperium Rights LLC Cloud... For trade, commerce & cargo missions big, Expanse holds 36scu of refined minerals at a landing.! Likely be based on your reputation with appropriate factions and mission givers accommodation rooms to cover 1-2 per. The Mule, SRV, and MPUV there 's no way to transfer ore between ships was... And unloading your cargo at a star citizen transfer cargo between ships will load their containers ( or acquire them pre-loaded ) then! It much easier to mine the quantanium rocks that will net the most profit 's. 'D star citizen transfer cargo between ships all over that mobile base other players costs associated with loading and your. To learn the rest of the star citizen transfer cargo between ships shortcuts i played Eve online the bigger the mining arm the will. In many ways, a mobile base n't expect an Orion to your...